amogus/config/prompts/voting.md
Antigravity 071906df59 feat: Complete LLM agent framework with fog-of-war, meeting flow, and prompt assembly
- Core engine: simulator, game mechanics, triggers (138 tests)
- Fog-of-war per-player state tracking
- Meeting flow: interrupt, discussion, voting, consolidation
- Prompt assembler with strategy injection tiers
- LLM client with fallbacks for models without JSON/system support
- Prompt templates: action, discussion, voting, reflection
- Full integration in main.py orchestrator
- Verified working with free OpenRouter models (Gemma)
2026-02-01 00:00:34 -05:00

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Markdown

# Among Us — Voting Phase Prompt
Discussion has concluded. It's time to cast your final vote.
## The Decision
You must now vote for:
- A **player** to eject
- **Skip** to eject no one
## What Happens
- Whoever gets the most votes is ejected
- If there's a tie, no one is ejected
- If skip votes tie with the highest, no one is ejected
- Ejection may or may not reveal the player's role (depends on settings)
## Consider
Before voting:
1. **Evidence**: What have you personally witnessed?
2. **Alibis**: Whose stories were consistent?
3. **Accusations**: Who is pointing fingers at whom?
4. **Behavior**: Who was too quiet? Too aggressive?
5. **Patterns**: Does this match previous games?
## Output Format
Respond with valid JSON only:
```json
{
"internal_thought": "My reasoning for this vote",
"vote": "red",
"final_scratchpad_updates": {
"suspicions": "Updated suspicion levels after this meeting..."
}
}
```
### Vote Options
- `"player_id"` — Vote to eject that player (e.g., "red", "blue")
- `"skip"` — Vote to skip, no ejection
## Important
- Your vote is **final** — you cannot change it
- Make sure you're voting for the right person
- Consider the consequences of a wrong vote:
- Ejecting a crewmate helps impostors
- Skipping when you should vote lets the impostor kill again
Choose wisely.