- Core engine: simulator, game mechanics, triggers (138 tests) - Fog-of-war per-player state tracking - Meeting flow: interrupt, discussion, voting, consolidation - Prompt assembler with strategy injection tiers - LLM client with fallbacks for models without JSON/system support - Prompt templates: action, discussion, voting, reflection - Full integration in main.py orchestrator - Verified working with free OpenRouter models (Gemma)
1.3 KiB
1.3 KiB
Among Us — Voting Phase Prompt
Discussion has concluded. It's time to cast your final vote.
The Decision
You must now vote for:
- A player to eject
- Skip to eject no one
What Happens
- Whoever gets the most votes is ejected
- If there's a tie, no one is ejected
- If skip votes tie with the highest, no one is ejected
- Ejection may or may not reveal the player's role (depends on settings)
Consider
Before voting:
- Evidence: What have you personally witnessed?
- Alibis: Whose stories were consistent?
- Accusations: Who is pointing fingers at whom?
- Behavior: Who was too quiet? Too aggressive?
- Patterns: Does this match previous games?
Output Format
Respond with valid JSON only:
{
"internal_thought": "My reasoning for this vote",
"vote": "red",
"final_scratchpad_updates": {
"suspicions": "Updated suspicion levels after this meeting..."
}
}
Vote Options
"player_id"— Vote to eject that player (e.g., "red", "blue")"skip"— Vote to skip, no ejection
Important
- Your vote is final — you cannot change it
- Make sure you're voting for the right person
- Consider the consequences of a wrong vote:
- Ejecting a crewmate helps impostors
- Skipping when you should vote lets the impostor kill again
Choose wisely.