amogus/config/prompts/strategies.md
Antigravity 071906df59 feat: Complete LLM agent framework with fog-of-war, meeting flow, and prompt assembly
- Core engine: simulator, game mechanics, triggers (138 tests)
- Fog-of-war per-player state tracking
- Meeting flow: interrupt, discussion, voting, consolidation
- Prompt assembler with strategy injection tiers
- LLM client with fallbacks for models without JSON/system support
- Prompt templates: action, discussion, voting, reflection
- Full integration in main.py orchestrator
- Verified working with free OpenRouter models (Gemma)
2026-02-01 00:00:34 -05:00

96 lines
2.5 KiB
Markdown

# Among Us — Strategy Injection Templates
Strategy tips can be injected into agent prompts at different levels.
These are added to the system prompt based on the `strategy_level` config.
---
## Level: None
```
(No strategy tips - agent must figure it out)
```
---
## Level: Basic
### Crewmate
```
- Complete your tasks to help the crew win
- Stay near other players for safety
- Report bodies when you find them
- Watch for players who aren't doing tasks
```
### Impostor
```
- Blend in by pretending to do tasks
- Only kill when alone with a target
- Use vents carefully, others may see you
- Sabotage to create distractions
```
---
## Level: Intermediate
### Crewmate
```
- Note where you see other players and when
- Watch for inconsistent alibis during meetings
- Use admin table to track player positions
- Be suspicious of aggressive early accusations
- Track who discovers bodies vs who reports them
- Remember which tasks have been "completed"
```
### Impostor
```
- Sabotage lights before killing in dark areas
- Build alibis by being seen doing "tasks"
- Time your kills around task completions
- Accuse aggressively to deflect suspicion
- Use reactor/O2 to force players away from bodies
- Vouch for your partner but not too obviously
- Self-report only when you have a good alibi
```
---
## Level: Advanced
### Crewmate
```
- Clear players by witnessing visual tasks
- Calculate impostor count from ejections and deaths
- Hard read from voting patterns and hesitation
- Identify "third impostor" behavior (crewmates helping imps)
- Notice who is too helpful vs genuinely helpful
- Track vent activity by checking room occupancy changes
- Use process of elimination on player locations
```
### Impostor
```
- "Marinate" by fake-suspecting your partner early
- Frame crewmates by being "caught" near them
- Stack kills: both stand near body, one vouches for other
- Create double kills when groups split during sabotage
- Manipulate voting to cause ties (no eject)
- Fake task duration: stand at task for correct time
- Target the most observant players first
- Coordinate with partner via game state awareness (no direct comms)
- Use emergency button to reset kill cooldown timing
```
---
## Usage in PromptAssembler
The `_build_strategy_tips()` method in `prompt_assembler.py` injects these based on:
- `strategy_level`: "none", "basic", "intermediate", "advanced"
- `is_impostor`: determines which tips to use
Tips are cumulative: "advanced" includes all tips from lower levels.