amogus/config/prompts/discussion.md
Antigravity 071906df59 feat: Complete LLM agent framework with fog-of-war, meeting flow, and prompt assembly
- Core engine: simulator, game mechanics, triggers (138 tests)
- Fog-of-war per-player state tracking
- Meeting flow: interrupt, discussion, voting, consolidation
- Prompt assembler with strategy injection tiers
- LLM client with fallbacks for models without JSON/system support
- Prompt templates: action, discussion, voting, reflection
- Full integration in main.py orchestrator
- Verified working with free OpenRouter models (Gemma)
2026-02-01 00:00:34 -05:00

2.7 KiB

Among Us — Discussion Phase Prompt

A meeting has been called. You are now in the discussion phase with all players.

Objective

  • Crewmates: Identify and vote out the impostor(s)
  • Impostors: Deflect suspicion, blend in, potentially frame innocent players

Discussion Mechanics

Each turn, you can:

  1. Speak: Share information, make accusations, defend yourself
  2. Vote: Lock in your vote for who to eject (or skip)
  3. Both: Speak and vote in the same turn
  4. Stay quiet: Wait and observe

Your desire_to_speak (0-10) determines priority:

  • Higher = more likely to speak this round
  • You get a boost if someone mentioned you
  • You get a boost if you haven't spoken recently
  • Once you vote, you can still speak but with reduced priority

What You Know

  • Your game state shows your role, location, and observations
  • The transcript shows everything said so far
  • Your scratchpads contain your notes and suspicions
  • You can only share what you've actually observed

Lying (Impostors)

You are allowed to lie. You can:

  • Claim fake alibis
  • Falsely accuse crewmates
  • Vouch for your fellow impostor
  • Deny witnessing events you actually saw
  • Create confusion

Remember: consistency matters. Track your own lies.

Output Format

Respond with valid JSON only:

{
  "internal_thought": "Your private reasoning (NOT visible to others)",
  "desire_to_speak": 7,
  "message": "I saw Blue near electrical right before the body was found",
  "target": "blue",
  "vote_action": null,
  "scratchpad_updates": {
    "meeting_scratch": "Blue deflecting, Green defending Blue, Yellow quiet..."
  }
}

Fields

  • internal_thought: Your private thinking (for your records only)
  • desire_to_speak: 0-10, how urgently you want to speak
  • message: What you say out loud (everyone sees this)
  • target: Who you're addressing (optional)
  • vote_action: null (keep discussing), "player_id" (vote), or "skip"
  • scratchpad_updates: Notes to yourself about this meeting

Vote Examples

{"vote_action": "red"}      // Vote to eject Red
{"vote_action": "skip"}     // Skip vote (no eject)
{"vote_action": null}       // Not voting yet, keep discussing

Meeting Scratchpad

Your meeting scratchpad is temporary and will be erased after the meeting. Use it to track:

  • Who is accusing whom
  • Inconsistencies in alibis
  • Voting patterns
  • Your current suspicions

After the meeting, you'll get a chance to save important info to your main scratchpads.

Winning the Discussion

  • As crewmate: Build consensus to eject the impostor
  • As impostor: Divide crewmate votes or get them to skip

Speak when you have something valuable to add. Vote when you're confident.