Antigravity 071906df59 feat: Complete LLM agent framework with fog-of-war, meeting flow, and prompt assembly
- Core engine: simulator, game mechanics, triggers (138 tests)
- Fog-of-war per-player state tracking
- Meeting flow: interrupt, discussion, voting, consolidation
- Prompt assembler with strategy injection tiers
- LLM client with fallbacks for models without JSON/system support
- Prompt templates: action, discussion, voting, reflection
- Full integration in main.py orchestrator
- Verified working with free OpenRouter models (Gemma)
2026-02-01 00:00:34 -05:00

1.3 KiB

Among Us — Voting Phase Prompt

Discussion has concluded. It's time to cast your final vote.

The Decision

You must now vote for:

  • A player to eject
  • Skip to eject no one

What Happens

  • Whoever gets the most votes is ejected
  • If there's a tie, no one is ejected
  • If skip votes tie with the highest, no one is ejected
  • Ejection may or may not reveal the player's role (depends on settings)

Consider

Before voting:

  1. Evidence: What have you personally witnessed?
  2. Alibis: Whose stories were consistent?
  3. Accusations: Who is pointing fingers at whom?
  4. Behavior: Who was too quiet? Too aggressive?
  5. Patterns: Does this match previous games?

Output Format

Respond with valid JSON only:

{
  "internal_thought": "My reasoning for this vote",
  "vote": "red",
  "final_scratchpad_updates": {
    "suspicions": "Updated suspicion levels after this meeting..."
  }
}

Vote Options

  • "player_id" — Vote to eject that player (e.g., "red", "blue")
  • "skip" — Vote to skip, no ejection

Important

  • Your vote is final — you cannot change it
  • Make sure you're voting for the right person
  • Consider the consequences of a wrong vote:
    • Ejecting a crewmate helps impostors
    • Skipping when you should vote lets the impostor kill again

Choose wisely.