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https://github.com/SHOGGOTH-SECTOR/sica-fondt.git
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Place useful parts of the surrounding repos into sica-fondt by layer, per the
body model (Ada = membrane; brain/endocrine/capabilities/knowledge non-Ada):
- brain/ LLM reasoning + providers (dapr, hermes, MoMoA)
- capabilities/ REPRAG sidecars: hermes tools/skills, dapr tools, parallel
dispatch, A51 channels, and the OSINT cluster
- knowledge/ LORAG corpus: 754 cyber-skills, agency personas, secure-coding,
MITRE ATT&CK data
- reference/ defensive threat-reference (C3, shhbruh doc) + AdaYaml parser
License handling: AGPL sources (worldosint, advanced_evolution, mercury,
Reticulum) and GPL DeTTECT are SPEC-only clean-room/port descriptions — no
copyleft code copied. MIT/Apache/data parts copied as working trees.
Safety: shhbruh escape/persistence material and C3 covert-C2 kept as reference
only, not wired into the running organism. See CONSOLIDATION.md.
https://claude.ai/code/session_01UehUqEXXJJCsHoA4voCU5c
2.9 KiB
2.9 KiB
wuxia
武侠预设 - Hong Kong martial arts comic style
Base Configuration
| Dimension | Value |
|---|---|
| Art Style | ink-brush |
| Tone | action |
| Layout | splash (default) |
Equivalent to: art=ink-brush, tone=action
Unique Rules
This preset includes special rules beyond the art+tone combination. When the wuxia preset is selected, ALL rules below must be applied.
Qi/Energy Effects (Required)
Martial arts power must be visible through qi effects:
| Effect Type | Visual Treatment |
|---|---|
| Internal qi | Glowing aura around character |
| External qi | Visible energy projection |
| Qi clash | Radiating impact waves |
| Qi absorption | Flowing particles toward character |
| Hidden power | Subtle glow in eyes/fists |
Energy Colors
| Qi Type | Color |
|---|---|
| Righteous | Blue (#4299E1), Gold (#FFD700) |
| Fierce | Red (#DC2626), Orange (#EA580C) |
| Evil | Purple (#7C3AED), Green (#16A34A) |
| Pure | White, Silver |
| Ancient | Gold with particles |
Combat Visual Language
Impact moments must include:
- Speed lines radiating from impact point
- Flying debris (stone, wood, cloth)
- Shockwave rings
- Dust/energy clouds
- Hair and clothing blown back
Movement Depiction
| Speed Level | Visual Treatment |
|---|---|
| Normal | Standard pose |
| Fast | Motion blur, speed lines |
| Lightning | Afterimages, multiple positions |
| Teleport | Fade effect, particle trail |
Environmental Integration
Backgrounds must support action:
| Environment | Combat Enhancement |
|---|---|
| Mountains | Crumbling peaks from impacts |
| Forest | Exploding trees, flying leaves |
| Water | Dramatic splashes, walking on water |
| Temple | Breaking pillars, flying tiles |
| Cliff | Dramatic falls, wind effects |
Character Pose Guidelines
- Dynamic warrior stances with weight distribution
- Flowing robes and hair showing movement
- Muscle tension visible in action
- Feet planted or in dynamic motion
- Traditional martial arts postures
Weapon Effects
| Weapon | Visual Treatment |
|---|---|
| Sword | Trailing light arc, blade glow |
| Palm | Qi projection, wind effect |
| Staff | Spinning blur, impact ripples |
| Whip | Flowing energy trail |
Atmospheric Elements
Always include:
- Floating particles (leaves, petals, dust)
- Ink wash mist for depth
- Wind direction indicators
- Dramatic sky/weather when appropriate
Quality Markers
- ✓ Dynamic action poses with sense of motion
- ✓ Ink brush aesthetic in line work
- ✓ Visible qi/energy effects
- ✓ High contrast dramatic lighting
- ✓ Atmospheric backgrounds with Chinese elements
- ✓ Flowing fabric and hair movement
- ✓ Impactful combat moments
- ✓ Speed lines and impact effects
Best For
Martial arts stories, Chinese historical fiction, wuxia/xianxia adaptations, action-heavy narratives