The initial M-series specs were wrong (text digestion pipeline). Replaced
with the actual economy organ architecture:
M0 hub (independent system, scoped autonomy, multi-layered braking)
M1 Marketplace (multi-trader harness, deterministic law script, veto)
M2 Data Feeds (RSS + live market, bridges Marketplace ↔ Sims)
M3 Sims hub + 7 sub-specs (always-running, bounded predictions):
M3a statistical, M3b sociological, M3c AMM/liquidity,
M3d MEV/adversarial, M3e tokenomics/macro, M3f consensus/staking,
M3g market microstructure
M4 Wallets (sovereign custody, our keys only, 1:1 trader binding)
M5 Traders (AI actors, wallet-bound, all tool calls monitored)
M6 Conductor (supervisory AI, veto, pause/investigate, SAE intake)
M7 SAE monitor (trader surveillance, Brain-compatible message format)
Grounded in AMM invariant mechanics, MEV game theory, SDE tokenomics,
and evolutionary consensus games. Tax stub for Verschwörern Veregeister.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3.9 KiB
M3b — Sociological & population dynamics sims
1. Component
Sociological simulation: evolutionary game theory, bounded rationality, sentiment cascades, and population dynamics among market participants. Pops here are behavioral archetypes — retail herd followers, contrarian whales, MEV searchers, passive LPs — whose strategies evolve under selection pressure. Grounded in evolutionary consensus game models [8,9] and bounded-rationality coordination frameworks.
2. Status / certainty
DESIGN-FIRST · ABSENT. Evolutionary game-theory foundations C4 (Cornell blockchain cooperation literature [8]); pop behavioral models C1.
3. Language & location
TBD · src/economy/sims/sociological/. Agent-based modeling frameworks (Mesa/Python, NetLogo,
or custom). Needs efficient population iteration and strategy mutation.
4. Does / does-not
- Does: simulate populations of behavioral archetypes competing in a market; apply evolutionary dynamics (replicator equation, mutation, selection) to strategy distributions; model sentiment cascades (fear/greed contagion across pop clusters); model bounded rationality (pops satisfice, not optimize — they follow heuristics, not perfect strategies); produce bounded predictions on market sentiment, herd behavior thresholds, and coordination breakdowns.
- Does-not: model protocol mechanics (M3c–M3f); compute statistical forecasts (M3a); represent real individuals (pops are archetypes, not profiles).
5. Interface contract
- Implements
query(PredictionQuery) -> BoundedPredictionper M3 hub. - Output bounds: population-fraction ranges and sentiment scales.
Example:
{ value: 7.3, lower_bound: 5.0, upper_bound: 9.1, confidence: 0.68, time_horizon: "12h", sim_type: "sociological" }— herd-panic index on a 0–10 scale. Example:{ value: 0.42, lower_bound: 0.31, upper_bound: 0.55, confidence: 0.72, time_horizon: "1w", sim_type: "sociological" }— fraction of pops in "contrarian" strategy. - Prediction types:
sentiment_index,herd_threshold,strategy_distribution,cascade_probability,coordination_stability. - Calibration: ingests
rss_news(sentiment signal) andprice_tick(realized behavior) from M2.
6. Dependencies & stubs
- M2 Data Feeds — sentiment and price data for calibration; stub: canned sentiment series.
- M3 Sims hub — lifecycle management; stub: manual init.
7. Invariants / laws
- L1 (C4): pops are archetypes, not individuals — no attempt to model or track real market participants. The sim models emergent behavior from strategy populations.
- L2 (C4): strategies evolve — the population distribution shifts over time via replicator dynamics. No fixed strategy ratios.
- L3 (C3): bounded rationality is the default — pops satisfice with heuristics, not optimize with perfect information. Rational-agent models are a special case, not the baseline.
8. Build steps
- Define pop archetypes and their heuristic strategies.
- Implement replicator dynamics (strategy evolution over generations).
- Implement sentiment contagion model (network-based cascade).
- Wire M2 news/price data → calibration of pop parameters.
- Implement
BoundedPredictionoutput with population-fraction CIs.
9. Tests
Evolution: dominant strategy shifts when payoff landscape changes. Cascade: sentiment shock propagates through pop network above threshold, not below. Bounded rationality: satisficing pop underperforms optimizer in simple games but outperforms in noisy environments. Bounds: all outputs include upper/lower.
10. Open items
- Pop archetype catalog (which behavioral types? how many?).
- Network topology for sentiment contagion (small-world? scale-free?).
- Calibration from real market data — how to infer pop distribution from observable price action.
- Cross-sim interaction: do sociological predictions feed into M3c (AMM) or M3d (MEV)?