- Core engine: simulator, game mechanics, triggers (138 tests) - Fog-of-war per-player state tracking - Meeting flow: interrupt, discussion, voting, consolidation - Prompt assembler with strategy injection tiers - LLM client with fallbacks for models without JSON/system support - Prompt templates: action, discussion, voting, reflection - Full integration in main.py orchestrator - Verified working with free OpenRouter models (Gemma)
174 lines
6.5 KiB
Python
174 lines
6.5 KiB
Python
"""
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Tests for the discussion orchestrator.
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"""
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import unittest
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import sys
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import os
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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from src.engine.discussion import DiscussionOrchestrator, DiscussionConfig, DiscussionMessage
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class TestDiscussionMessage(unittest.TestCase):
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"""Tests for DiscussionMessage dataclass."""
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def test_message_creation(self):
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msg = DiscussionMessage(speaker="Red", message="I saw Blue vent!")
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self.assertEqual(msg.speaker, "Red")
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self.assertEqual(msg.message, "I saw Blue vent!")
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self.assertIsNone(msg.target)
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def test_message_with_target(self):
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msg = DiscussionMessage(speaker="Red", message="What were you doing?", target="Blue")
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self.assertEqual(msg.target, "Blue")
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class TestDiscussionConfig(unittest.TestCase):
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"""Tests for DiscussionConfig."""
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def test_default_config(self):
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config = DiscussionConfig()
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self.assertEqual(config.max_rounds, 20)
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self.assertEqual(config.convergence_threshold, 2)
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class TestDiscussionOrchestrator(unittest.TestCase):
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"""Tests for the discussion orchestrator."""
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def setUp(self):
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self.orchestrator = DiscussionOrchestrator()
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def test_initial_state(self):
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self.assertEqual(len(self.orchestrator.transcript), 0)
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self.assertEqual(self.orchestrator.round_num, 0)
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def test_reset(self):
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self.orchestrator.add_message("p1", "Red", "test")
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self.orchestrator.round_num = 5
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self.orchestrator.reset()
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self.assertEqual(len(self.orchestrator.transcript), 0)
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self.assertEqual(self.orchestrator.round_num, 0)
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def test_add_message(self):
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self.orchestrator.add_message("p1", "Red", "Hello everyone")
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self.assertEqual(len(self.orchestrator.transcript), 1)
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self.assertEqual(self.orchestrator.transcript[0].speaker, "Red")
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self.assertEqual(self.orchestrator.transcript[0].message, "Hello everyone")
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def test_get_transcript(self):
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self.orchestrator.add_message("p1", "Red", "Message 1")
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self.orchestrator.add_message("p2", "Blue", "Message 2", target="Red")
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transcript = self.orchestrator.get_transcript()
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self.assertEqual(len(transcript), 2)
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self.assertEqual(transcript[0]["speaker"], "Red")
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self.assertEqual(transcript[1]["target"], "Red")
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def test_priority_base_desire(self):
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priority = self.orchestrator.calculate_priority("p1", "Red", desire_to_speak=5)
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# Should be desire + random(1-6)
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self.assertGreaterEqual(priority, 6) # 5 + 1
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self.assertLessEqual(priority, 11) # 5 + 6
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def test_priority_mention_boost(self):
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self.orchestrator.add_message("p2", "Blue", "I think Red is suspicious")
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priority = self.orchestrator.calculate_priority("p1", "Red", desire_to_speak=5)
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# Should include mention boost
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self.assertGreaterEqual(priority, 9) # 5 + 3 boost + 1 random
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def test_priority_target_boost(self):
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self.orchestrator.add_message("p2", "Blue", "Where were you?", target="Red")
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priority = self.orchestrator.calculate_priority("p1", "Red", desire_to_speak=5)
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# Should include target boost
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self.assertGreaterEqual(priority, 8) # 5 + 2 boost + 1 random
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def test_priority_speaking_cooldown(self):
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# Test that speaking cooldown reduces priority on average
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# Run multiple times due to random factor
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self.orchestrator.round_num = 5
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# Player who just spoke (should have lower priority on average)
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self.orchestrator._last_spoke["p1"] = 4
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priorities_recent = [
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self.orchestrator.calculate_priority("p1", "Red", desire_to_speak=5)
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for _ in range(20)
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]
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# Player who spoke long ago (should have higher priority on average)
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self.orchestrator._last_spoke["p1"] = 0
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priorities_old = [
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self.orchestrator.calculate_priority("p1", "Red", desire_to_speak=5)
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for _ in range(20)
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]
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# Average of old should be higher than recent
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avg_recent = sum(priorities_recent) / len(priorities_recent)
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avg_old = sum(priorities_old) / len(priorities_old)
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self.assertLess(avg_recent, avg_old)
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def test_select_speaker_none_below_threshold(self):
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bids = {
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"p1": {"name": "Red", "desire_to_speak": 0},
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"p2": {"name": "Blue", "desire_to_speak": 0},
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}
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# With desire=0 and random 1-6 added, max priority is 6
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# Threshold is 2, so some may still speak
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# To properly test, we'd need all desires at 0 and check behavior
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# Actually the threshold comparison uses raw priorities not desires
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# Let's just verify it returns a valid result or None
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speaker = self.orchestrator.select_speaker(bids)
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# Either None or one of the players is valid
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self.assertTrue(speaker is None or speaker in ["p1", "p2"])
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def test_select_speaker_picks_one(self):
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bids = {
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"p1": {"name": "Red", "desire_to_speak": 8},
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"p2": {"name": "Blue", "desire_to_speak": 7},
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}
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speaker = self.orchestrator.select_speaker(bids)
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self.assertIn(speaker, ["p1", "p2"])
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def test_advance_round_increments(self):
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initial = self.orchestrator.round_num
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self.orchestrator.advance_round(all_desires_low=False)
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self.assertEqual(self.orchestrator.round_num, initial + 1)
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def test_advance_round_ends_at_max(self):
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self.orchestrator.round_num = 19 # Just before max
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self.orchestrator.config.max_rounds = 20
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should_continue = self.orchestrator.advance_round(all_desires_low=False)
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self.assertFalse(should_continue)
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def test_advance_round_convergence(self):
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self.orchestrator.config.convergence_rounds = 2
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# First low round
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self.orchestrator.advance_round(all_desires_low=True)
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self.assertTrue(True) # Should continue
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# Second low round - should end
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should_continue = self.orchestrator.advance_round(all_desires_low=True)
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self.assertFalse(should_continue)
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def test_convergence_resets_on_activity(self):
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self.orchestrator._consecutive_low_rounds = 1
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self.orchestrator.advance_round(all_desires_low=False)
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self.assertEqual(self.orchestrator._consecutive_low_rounds, 0)
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if __name__ == "__main__":
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unittest.main()
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