# Trigger Definitions # Each trigger type and its default behavior mandatory: # These always fire, cannot be muted - DISCUSSION_START - VOTE_START - GAME_START - GAME_END - SABOTAGE_CRITICAL # O2/Reactor timer below 10s standard: # On by default, but can be muted by agent - BODY_IN_FOV - PLAYER_ENTERS_FOV - PLAYER_EXITS_FOV - VENT_ACTIVITY_NEARBY - REACHED_DESTINATION - TASK_COMPLETE - SABOTAGE_START optional: # Off by default, agent must subscribe - EVERY_N_SECONDS # Polling backup - INTERSECTION # Path decision points - NEAR_TASK # Approaching assigned task - PLAYER_NEAR_ME # Within specified distance - ROOM_ENTER # Someone enters your room - ROOM_EXIT # Someone leaves your room