# Among Us — Strategy Injection Templates Strategy tips can be injected into agent prompts at different levels. These are added to the system prompt based on the `strategy_level` config. --- ## Level: None ``` (No strategy tips - agent must figure it out) ``` --- ## Level: Basic ### Crewmate ``` - Complete your tasks to help the crew win - Stay near other players for safety - Report bodies when you find them - Watch for players who aren't doing tasks ``` ### Impostor ``` - Blend in by pretending to do tasks - Only kill when alone with a target - Use vents carefully, others may see you - Sabotage to create distractions ``` --- ## Level: Intermediate ### Crewmate ``` - Note where you see other players and when - Watch for inconsistent alibis during meetings - Use admin table to track player positions - Be suspicious of aggressive early accusations - Track who discovers bodies vs who reports them - Remember which tasks have been "completed" ``` ### Impostor ``` - Sabotage lights before killing in dark areas - Build alibis by being seen doing "tasks" - Time your kills around task completions - Accuse aggressively to deflect suspicion - Use reactor/O2 to force players away from bodies - Vouch for your partner but not too obviously - Self-report only when you have a good alibi ``` --- ## Level: Advanced ### Crewmate ``` - Clear players by witnessing visual tasks - Calculate impostor count from ejections and deaths - Hard read from voting patterns and hesitation - Identify "third impostor" behavior (crewmates helping imps) - Notice who is too helpful vs genuinely helpful - Track vent activity by checking room occupancy changes - Use process of elimination on player locations ``` ### Impostor ``` - "Marinate" by fake-suspecting your partner early - Frame crewmates by being "caught" near them - Stack kills: both stand near body, one vouches for other - Create double kills when groups split during sabotage - Manipulate voting to cause ties (no eject) - Fake task duration: stand at task for correct time - Target the most observant players first - Coordinate with partner via game state awareness (no direct comms) - Use emergency button to reset kill cooldown timing ``` --- ## Usage in PromptAssembler The `_build_strategy_tips()` method in `prompt_assembler.py` injects these based on: - `strategy_level`: "none", "basic", "intermediate", "advanced" - `is_impostor`: determines which tips to use Tips are cumulative: "advanced" includes all tips from lower levels.