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Correct the earlier 'derived from cost' framing. Equal-cost tools can carry different minimums: the better skill demands the higher minimum (Playwright vs manual fetch ~ same cost, but Playwright needs more), so under depletion the refined tool locks out first and the agent falls back to the cruder equal-cost one. Lockout now defined as E < tool_min(tool), no longer a function of cost. https://claude.ai/code/session_015hmgREHNsxYCuim33yUF2c