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Simplify L3 sim speed: 90:1 base, coarser+faster for longer horizons
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@ -60,10 +60,9 @@ different runtime suited to its math.
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current state; they don't trigger computation.
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current state; they don't trigger computation.
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- **L2 (C5):** every prediction output includes **explicit upper and lower bounds** — no
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- **L2 (C5):** every prediction output includes **explicit upper and lower bounds** — no
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unbounded point estimates. Uncertainty is a first-class value, not an afterthought.
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unbounded point estimates. Uncertainty is a first-class value, not an afterthought.
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- **L3 (C5):** all sims are **tick-advanced and continuous** — they advance every tick, never
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- **L3 (C5):** all sims are **tick-advanced and continuous** — fine-grained ticks (RTS-style).
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skip. Base speed **90:1** (1 wall-second = 90 sim-seconds) at the finest tick resolution.
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Base speed **90:1** (1s wall = 90s sim). Longer horizons run at higher velocity with coarser
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Longer horizons use **coarser ticks** (larger time steps) so they cover proportionally more
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steps and update less frequently. No horizon runs slower than 90:1.
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sim-time per wall-second. 90:1 is the floor; no horizon runs slower.
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- **L4 (C4):** sims are **read-only from traders' perspective** — a query never mutates sim
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- **L4 (C4):** sims are **read-only from traders' perspective** — a query never mutates sim
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state. Calibration happens only from Data Feeds (M2).
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state. Calibration happens only from Data Feeds (M2).
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- **L5 (C4):** each sim type is **independent** — failure in one sim does not cascade to others.
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- **L5 (C4):** each sim type is **independent** — failure in one sim does not cascade to others.
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